My research area is Artificial Intelligence for Games, with a focus on the game of Go. I am the lead developer for Oakfoam, an MCTS Computer Go engine.
Publications
- Decision Forests for Computer Go Feature Learning, MSc Thesis, Stellenbosch University, 2014.
- Decision Trees for Computer Go Features, at CGW2013 at IJCAI, 2013.
- Monte-Carlo Tree Search Parallelisation for Computer Go, in SAICSIT, 2012.
- MCTS Parallelisation, Final Year Project, Stellenbosch University, 2011.
Talks
- Feature Ensemble Method for the Game of Go, at FASTAR Workshop, 2012.
- Monte-Carlo Tree Search Parallelisation, at International Go Symposium, 2012.